Weapon Proficiency
Choose your proficiency perks for each hunt, including slots reshaped with dust and their refinement.
Weapon proficiency is part of your build, and it can change from one hunt to the next. That's why JososLab saves it per hunt, like the wheel.
Open Build → Weapon Proficiency in the rail, or the Build for this hunt section in HuntLab.
Pick your perks
Equip a weapon in your build first. Its proficiency tree appears laid out horizontally, like in the game: one column per level, and one perk to choose in each.
- Set how many levels you've unlocked on that weapon.
- Pick a perk in each unlocked level.
- Tick Mastery if you have it.
Reshaping with dust
A reshape replaces a level's perk with a different one bought with dust:
- the first reshape is available from proficiency level 3,
- the second only with Mastery.
Click the reshape button on a slot, pick the new perk from the list and choose its refinement (R0 to R10). The list only shows the perks your weapon's vocation can get, grouped as General, Bestiary damage and one group per spell, and each one shows its exact value at the rank you chose. Next to the rank you'll see the dust it takes to refine from R0 (4,625 dust to reach R10).
Note: CipSoft doesn't publish the reshape pool. Ours comes from Tibia Monk and was checked against the game. Values between R0 and R10 grow in equal steps. If a perk is missing, pick Other and type it in.
Remembered per weapon
The last build you used with each weapon is remembered for each character. Equip that weapon again and your perks come back on their own.
Oracle knows your build
If you ask Oracle something with your profile enabled, it knows your active perks and can take them into account, for example when comparing weapons.