It started as a schedule for my alts.
Early 2026. I just wanted to know which character to hunt with each day, so I could record it for my YouTube channel. What you see below are the real old versions, with their old code and their old bugs. Some of them you can open and click around.
Nothing you do in the old versions gets saved.
- 01
A schedule for my alts
This was just an HTML page to see my hunt schedule, lol. I made it to give my YouTube channel some shape: decide which days I'd hunt with which character, so I could record those hunts.
diario.html 
- 02
The first real prototype
I realized I couldn't keep my tracking split between Notion, another site and the Hunt Analyser. So I built this first prototype, with a ton of problems: items didn't load, the splits didn't add up, the style was ugly.
schedule.html 
The idea of splitting loot came from the tool Mario (Van Loki) made.
- 03
Moving it all to Vue
The biggest jump. Mario (Van Loki) was the one who told me to move from vanilla JavaScript to Vue, so I moved everything to keep it in order. It was a real challenge because the whole structure changed, and it was completely worth it. This is when I started to see the project could be bigger than I'd thought.
jososlab-vue/ 
- 04
Opening it up
I didn't like everything being boxed in. I wanted more visual freedom to track more than one hunt without giving up what's on screen, so I drew a wireframe and turned it into HTML to see if it worked. The interface got wider, but the liquid glass style didn't convince me. It looked good, but it wasn't me.
wireframe.html 
This one is only a wireframe. The numbers in its Global Analytics tab are placeholders.
- 05
Today
The wider layout stayed and the glass didn't. This is what it grew into.
jososlab.app/dashboard 